![]() Instead, you get traditional MP and a normal list of spells. One huge departure from the Acquire Wizardry titles: CoH2 does not use the traditional 9/9/9 magic system, where each spell has its own stock of costs(think FF8). My CoH2 Mage knows both healing and offensive magic, and while not a master of either, is very serviceable at each field. Whichever learns healing or offensive magic never naturally learns the other. In Wizardry, you can always make separate priests and wizards, or just respec one as the other later on to get both. This isn't quite as viable in Class of Heroes, at least not its sequel, as priests and wizards are technically one-and-the same. The player is given free reign in making any sort of party they like, though more often than not, all they'll need is the traditional line-up of a priest, wizard, thief, and a front line of tank warriors. Although CoH uses (arguably inferior) cute anime styled-designs instead of Wizardry's realistic-proportioned fantasy artwork, the gameplay is largely the same as its console big-brother.įrom the main hub, or school in CoH's case, you create your party from scratch using a wide variety of races and classes, mostly Wizardry standards, all: elves, humans, dwarfs, dragons, even angels and demons.
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